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I played through all the levels in this game, I take it this was inspired by fireboy and watergirl.

Positives:
1. The levels are pretty well designed
2. Can be enjoyed either be yourself or with a friend.
3. Browser Playable

4. The levels design is pretty good


Negatives:
1. Missing out on most of the things that were initially planned.
2. I'm not a big fan of the delay of moving onto the next level, it confused me on the first level. Maybe this can be fixed by adding a transition
3. The entire screen moves when you  move the blue character, I think this problem is from a setting you turned on with your itch.io project.
4. Doesn't really have an original idea, maybe this is just because your using AI and are just trying to start off as a game dev, but this is really important in the gaming industry especially with the rise of AI.

Overall a 6.5/10, I bet just another 3 days of working on this would bring this to an 8.5/10

Thank you for taking the time to provide such detailed feedback—it’s greatly appreciated! 

I’ve addressed the two smaller issues you mentioned. The delay in moving to the next level has been removed, and the screen no longer scrolls when using the arrow keys. These were issues I noticed during the jam but didn’t have time to fix. Your feedback gave me the motivation to revisit these problems and finally resolve them, even after the jam ended—so thank you for that! 

As for the inspiration, the game was influenced in part by Fireboy and Watergirl, but the bulk of the idea actually came from a game I saw featured in this Reddit post. Because of this, the game lacks any form of originality, and I completely understand the importance of originality—especially with the rise of AI tools in game development. 

When I entered this jam, I had only three days left to put something together. Given the tight timeframe, I chose to build on a familiar concept to ensure I could finish the game on time. Crafting and implementing unique mechanics would have required more time and iteration than the deadline allowed. While it was a compromise, it helped me focus on actually completing the project within the constraints. 

That said, I won’t be continuing development on this game, as it was always intended as a one-off project for the game jam. However, I’m glad to have made these small improvements based on your feedback—it’s been a rewarding experience to revisit and polish it just a little more. 

Once again, thank you for sharing your thoughts, your feedback gave me a better understanding of the impact of the issues you pointed out on the overall experience.