Strategic Shapes
Game Overview
Controls
- Player 1:
W
,A
,S
,D
- Player 2: Arrow keys (
↑
,↓
,←
,→
) - Controls are fully rebindable.
About the Game
This game was created for a Local Multiplayer Kids Game Jam. Unfortunately, time constraints prevented the inclusion of several planned features such as:
- A story
- Sound effects (SFX)
- Animations
- Polish and visual improvements
- Additional mechanics
- More levels
- Tutorials
Despite these limitations, the game showcases a functional, multiplayer experience.
Credits
- Programming: GPT o1-preview, GPT o1-mini, GPT-4o, Sonnet 3.5
- Art: Created using CSS and HTML code generated by Claude Sonnet 3.5
- Music: Generated using Udio v1.5
- Game Design:
- Mechanics and progression designed by me.
- Levels were crafted using ASCII tile mappers.
Development Process
- Development took 3 full days with the use of AI tools.
- The custom ASCII tile mapper was also AI-generated, allowing efficient integration of levels into the game.
- Although the process relied on AI for programming, art, and music, manual effort was essential to achieve a functional game.
Programming Experience
My programming experience is limited, with only a foundational understanding that aligns with an early-stage learner. While I have explored game development, my practical exposure is modest, including partial completion of a beginner-level C# Unity course on Udemy. This provided a basic grasp of programming principles but left me far from being proficient enough to create my own game without the assistance of AI.
For this project, my involvement in coding was minimal beyond specific adjustments—such as modifying variables or designing ASCII-based map layouts—relying heavily on AI-generated code. My role was less about technical expertise and more about guiding the AI tools effectively to achieve the desired functionality.
Ambition
Looking ahead, my goal over the next few years is to create many more games with the assistance of AI. While this project was functional, I aim to significantly improve the quality of future games, ensuring they are not just playable but genuinely engaging and polished experiences. I aim to demonstrate that it's possible to create engaging, polished experiences without needing extensive expertise in areas like art, music, or programming, relying instead on the power of AI to fill those gaps.
Published | 6 days ago |
Status | Prototype |
Platforms | HTML5 |
Author | Cookie Cookem Games |
Genre | Puzzle |
Tags | 2D |
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